Inside Fallout, the Gaming World’s Most Surprising Television Success
The Fallout TV series is back to Prime Video, and it's safe to say that fans were pleasantly surprised by the caliber of its debut season. By depicting the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing different facets of the gamer's experience.
There was Lucy the vault dweller, striving to uphold her morals and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his organization's leadership and unleashes significant chaos in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any sense of morality out in the contaminated badlands.
Building Anticipation for Season Two
The show's first season conclusion revealed crucial details about who helped cause the atomic conflict that condemned a society in bomb-proof bunkers for an extended period. It also posed plenty of questions open for the upcoming chapter – and, this time, anticipations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says the show's co-creator.
“Starting the first season, people were like, ‘Just don't mess it up’,” comments the game director. “We are ecstatic with the feedback to the show, so this time people are coming in with more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The new season is located in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was technically flawed at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That parched, desolate Route 66 vibe of the game is so much rewarding to bring into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it will honor the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its makers ensured authentic items and sets were built, echoing the improvised nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s authentic.”
In fact, virtually each creature you see on-screen is physical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is developed by skilled directors who are also longtime fans, in collaboration with the original creators behind the video games. This mutual respect for the world is apparent in the end result.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the first season. This schedule will allow for a altered weekly discussion, something the creators themselves are looking forward to observe.
“It's richer, it’s larger in scale, it’s funnier, it has a lot of surprises,” teases the game director. “I’m looking forward to seeing what people think.”